You should not use the ME CFW or PRO’s cIPL flasher, if you intend to use Infinity 2.0 stick to the LME CFW or PRO CFW without cIPL!
You will also need the 6.61 custom firmware files for the CFW of your choice: Either 6.61 LME-2.3 or 6.61 PRO-C2. If your PSP is running an older version of Infinity, such as Infinity v1.0, then you will have to use the Chronoswitch Downgrader v7 to uninstall it and revert your device back to a clean system software 6.60 or 6.61.ĭepending on your device, you will either have to download the regular firmware 6.61 (PSP X000 updater, for most PSPs), or the firmware 6.61 for the PSPgo.Īll PSPs that have an UMD drive (1000, 2000, 3000, E1000) share one updater file, while the PSPgo has its very own updater.
If your PSP is running a system software that is older than 6.60 or 6.61, then you will have to update your PSP to firmware 6.60 or 6.61 before you’ll be able to install Infinity 2.0. Infinity 2.0 requires your PSP to be running any variation of system software 6.60 or 6.61, regardless of these firmwares being official or custom firmware, except for older versions of Infinity. Infinity 2.0 will also be open source, so if you’re interested in taking a look ‘under the hood’, you’ll be able to take a closer look at it. Infinity 2.0 works similarly to the old 6.20 permanent patch, which means that only one flash file will be altered and Infinity 2.0 will be injected into the PSP’s boot chain.Īdditionally, Infinity 2.0 also fixes a few issues that occured when using the older versions of Infinity v1.x, such as XMB theming issues and problems related to the PSPgo’s pause feature (the “unlock extra memory” option in the recovery menu needs to be disabled!). Next, Infinity 2.0 does not flash a so called ‘hybrid firmware’ anymore, which makes the flashing process a lot faster, more secure and infinitely less likely to cause a brick. As long as it runs system software 6.60 or 6.61, it will be able to use Infinity 2.0! This makes Infinity 2.0 compatible with all PSP devices that exist, regardless of them being old or new.
SEGA 32X / CD 32X / Genesis 32X NameĮ for PSP (core based on SMS Plus/SDL)īlueMSX is only available as a seperate LibRetro core.Well known developer Davee has finally released the long awaited update to Project Infinity, which provides various improvements, finally offers PSP E1000 support and fixes previous bugs.īut what does Infinity 2.0 actually improve, if compared to the older versions of Infinity? And how to install it?įirst and foremost Infinity 2.0 finally supports the PSP E1000 (also known as PSP Street), which was previously unsupported due to technical reasons. NesterJ AoEX R3 SP is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 Beta 2. NES (Famicom) / Famicom Disk System NameĮ for PSP (core based on Nester J) Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the s9xTYLcm build.Use the s9xTYLme version for best performance on an actual PSP Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation.
Sega MegaDrive/Genesis/GameGear/MasterSystem/32x/Sega CD
It's of no benefit to you updating to 6.61 after all this time, however the custom firmware has now been updated to support 6.61. Note : On the Sony released PSP firmware 6.61, some three and a half years after the last 6.60 update. The PSP Custom Firmware 6.61-Pro-C2 will work on all PSP models from the original PSP to the PSP Go and even the E1000, all you need is to be running the official 6.60 or 6.61 firmware to install and use this custom firmware.
The PlayStation Portable (PSP) is a handheld game console made by Sony.